The most frustrating part of a delayed game is usually waiting longer to play it. For Chronicles: Medieval, however, the stakes have suddenly become much higher. With Chronicles Medieval Early Access now targeting 2027, developer Raw Power Games has revealed that its funding has disappeared, potentially leaving the ambitious medieval sandbox unfinished before players ever get their hands on it.
This is more than another release schedule adjustment. The studio says its first game was approaching Early Access when financial support fell away. Now, an adventure built around surviving medieval conflicts faces a very real battle outside its virtual world.
A 2027 Early Access launch now depends on the studio’s survival
On October 30, 2026, Raw Power Games announced through social media that it had lost the funding required to continue developing Chronicles: Medieval. Without new financial backing, the team cannot maintain production, putting the future of the studio itself in jeopardy.
The timing makes the situation especially difficult. According to the developers, Early Access was within reach. Nevertheless, the game’s Steam listing now identifies 2027 as its planned Early Access year, replacing the original 2026 target.
That date should not be mistaken for a guaranteed launch. Although the Steam page still outlines an Early Access period of approximately one year, the funding crisis introduces uncertainty that a release calendar cannot resolve.
For players following the project, the immediate question is no longer simply when Chronicles: Medieval will become playable. It is whether the studio can secure enough support to deliver that first version at all.
Why Chronicles: Medieval offers more than another medieval RPG
Part of what makes this setback significant is the scope of the game Raw Power Games wants to create. Set during the Hundred Years’ War era, Chronicles: Medieval combines character-driven action with large-scale military strategy across the British Isles, France and the Holy Roman Empire.
Players will create their own characters, recruit soldiers, train armies and establish alliances. Their decisions will influence their reputation, while combat aims to blend direct participation with battlefield command.
Rather than watching battles unfold from a distance, players are expected to fight alongside their troops while issuing real-time orders. Encounters can feature hundreds of soldiers, including longbowmen, crossbowmen, men-at-arms and cavalry.
This combination is particularly interesting because it attempts to connect personal progression with wider military campaigns. Winning a confrontation is only part of the experience; building relationships, developing an army and choosing whom to support should also shape a character’s journey.
The project was introduced at Summer Game Fest in June 2025. A year later, its gameplay received another showcase through a trailer narrated by Danish actor Lars Mikkelsen, known for his work in The Witcher and House of Cards.
Developed using Unreal Engine 5 alongside the studio’s proprietary Asgard technology, Chronicles: Medieval represents an ambitious debut for a team formed by experienced industry developers. That ambition also makes its uncertain future particularly disappointing.
What players could lose beyond Chronicles Medieval Early Access
An Early Access release would not have represented the finished version of Chronicles: Medieval. Instead, Raw Power Games intended to expand the experience over time, using player feedback to shape further development.
Its plans included additional story chapters, castle upgrades, sieges, crafting systems and modding tools. These features could have strengthened the connection between the battlefield and the broader medieval sandbox.
Consequently, the funding problem threatens more than an initial PC launch. It also places the proposed evolution of the game in doubt. Even if an Early Access build eventually arrives, the studio would still need sufficient resources to support and complete its longer-term plans.
There is an important distinction between a game being close to playable and a project being financially secure enough to finish. Early Access can help developers build communities and gather feedback, but it does not automatically solve the costs of maintaining a studio.
Battle4Play has previously covered another example of how external financial decisions can reshape development: Romero Games finding a new publisher after losing funding for its shooter.
That case offers a reason to keep watching rather than assume the worst. However, it does not guarantee a similar outcome for Raw Power Games. Finding new backing depends on negotiations, commercial interest and whether an agreement can be reached in time.
The uncertainty also recalls broader concerns about the future of established development teams, explored in our coverage of BioWare’s reported closure and what it could mean for Mass Effect. Different circumstances are involved, but both stories highlight how a studio’s situation can leave players questioning the future of anticipated games.
Can wishlists and new partners keep Chronicles: Medieval alive?
Despite the seriousness of the announcement, Raw Power Games has not declared its project cancelled. The team says it is actively speaking with people and organizations that might help establish a viable path forward.
The developers have also acknowledged the personal impact on their staff, who have invested heavily in the project and now face an uncertain future. They cannot promise a positive outcome, but they have committed to communicating developments openly, whether the news is encouraging or disappointing.
For interested players, the studio has made a straightforward request: add Chronicles: Medieval to your Steam wishlist and share the game with others.
A wishlist does not directly replace lost development funding. However, growing visible interest could help demonstrate demand while the studio searches for potential partners. That makes community attention more meaningful than usual, even though it cannot guarantee a rescue.
Anyone interested in following the project can visit the official Chronicles: Medieval Steam page for its current release information and wishlist option.
For now, Chronicles Medieval Early Access remains a plan rather than a certainty. The most important next announcement will not necessarily be another gameplay trailer or a release date. It could be confirmation that Raw Power Games has found the financial support needed to finish what it started.
Would you like to see this ambitious medieval sandbox survive, even if that means waiting considerably longer for its release?





