Zero Hour launches on PS5 and Xbox Series on December 3

A $24.99 console release brings cross-play, tense squad operations, and six premium cosmetic packs to PlayStation and Xbox.

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Rainy city street at night with an office entrance, smoke and emergency lights, illustrating Zero Hour

A tactical shooter where checking your ammunition, studying a floor plan, and choosing the right entrance can matter as much as landing a shot is heading to consoles. Zero Hour launches on PlayStation 5 and Xbox Series X|S on December 3, 2026, bringing its methodical approach to combat beyond PC.

Developed and published by Bangladeshi studio AttritoM7 Productions, with Skymap helping bring the game to consoles, this release is more than another multiplayer shooter joining the holiday lineup. Its appeal lies in careful preparation, coordinated room clearing, and missions where rushing ahead can quickly become a costly mistake.

Zero Hour arrives on consoles with cross-play and six cosmetic packs

The console launch has a straightforward proposition: a $24.99 price, full cross-play, and six premium Weapon Aesthetics Packs included at no additional cost. Players can already add the game to their wishlists on both console storefronts.

Here are the key details ahead of release:

  • Release date: December 3, 2026.
  • Platforms: PlayStation 5 and Xbox Series X|S.
  • Console price: $24.99.
  • Cross-play: Full cross-play support.
  • Included cosmetic content: Gold, Platinum, Titanium, Redline, Serpentine, and Savanna Weapon Aesthetics Packs.
  • Wishlists: Available now on PlayStation and Xbox stores.
  • Development: AttritoM7 Productions is working with Skymap on the console versions.

The six packs are a welcome inclusion for players comparing launch packages, particularly because they do not require an additional purchase. Meanwhile, cross-play is an important feature for a shooter built around teamwork. It gives players more flexibility when organizing sessions with friends.

The release date was confirmed in the team’s official console launch announcement on Steam.

Every operation rewards planning rather than reckless aggression

Instead of emphasizing constant movement and nonstop firefights, the game asks players to approach each location as a tactical problem. Missions take place across different areas of Bangladesh, with environments designed around real-life scale and resource management.

A planning table lets squads prepare before entering an operation. From there, decisions become more immediate. Should someone kick down a door, use a rammer, or place C2 explosives? Could a suspect be waiting behind the entrance with an alarm or trap?

These are not merely visual details. Functional elevators, bulletproof glass, dynamic shutters, and breaker switches that control building lighting can influence how players approach an objective. Moreover, the ability to inspect remaining rounds and repack magazines adds another layer of ammunition management.

For players who enjoy cooperation but prefer a different tempo, the latest Warhammer 40,000: Darktide class update offers another December co-op shooter to follow. However, the emphasis here is on preparation and deliberate tactical execution rather than sustained combat against large groups of enemies.

Zero Hour offers co-op missions and competitive 5v5 battles

There is plenty to explore beyond the initial breach. Cooperative missions support up to 10 players, while solo operators can deploy alongside as many as nine AI squad mates. Hostage rescue and bomb defusal provide objectives that reward coordination, positioning, and patience.

Competitive players also have 5v5 PvP, including bomb defusal, hostage rescue, and deathmatch. A leaderboard and tier system provide competitive structure, while death carries a particularly harsh consequence: players lose their guns and gadgets.

Here is what the tactical shooter offers:

  • Cooperative operations: Teams of up to 10 players, or solo missions with up to nine AI squad mates.
  • Competitive multiplayer: 5v5 matches with bomb defusal, hostage rescue, and deathmatch.
  • Competitive progression: A leaderboard and tier system, with equipment lost upon death.
  • Detailed environments: More than 18 maps featuring interactive building systems.
  • Weapons and equipment: More than 23 weapons and 18 utilities.
  • Weapon customization: Rail, sight, and foregrip options, alongside magazine inspection and repacking.
  • Multiple breaching methods: Kicks, door rammers, C2 explosives, and back kicks combined with grenades.
  • Unpredictable suspects: Different AI behaviors, traps, and alarms that complicate operations.
  • K9 companion: A nameable puppy that can join deployments after three completed missions.

That last feature adds an unusual personal touch. Players begin with a puppy they can name, then unlock its participation in deployments after completing three missions. It is a distinctive addition to an otherwise demanding tactical experience.

Another cooperative option worth watching this winter is the free Firefight mode coming to Halo: Campaign Evolved. Both games offer reasons to assemble a squad, although their approaches to combat are notably different.

The December release follows several years of development on PC

For PC players, this is not a brand-new arrival. The game entered Steam Early Access on August 12, 2020, before reaching its full release on September 9, 2024. It is also available through the Epic Games Store.

That history gives the console debut an interesting position. Rather than introducing an entirely new tactical concept, AttritoM7 Productions is bringing an established PC shooter to another audience. Its combination of deliberate pacing, interactive environments, and equipment management should help players decide whether it matches their preferred style of multiplayer action.

Existing players have news to look forward to as well. The development team says additional PC updates are coming, together with a small surprise intended as a thank-you.

With December 3 approaching, the biggest question for Zero Hour is how its careful, sometimes unforgiving tactical design will appeal to console audiences. At $24.99, with cross-play and six included cosmetic packs, it presents a clear alternative for players who would rather plan a breach than charge through the front door.

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