CyberAgent has big plans for its mobile gaming business. The Japanese group behind Cygames intends to launch seven large-scale mobile games by 2030. Moreover, its recent commercial record provides some context for this ambitious expansion.
The company outlined its strategy during its November 11, 2026, earnings briefing. The presentation covered financial results for the fiscal year ended September 2026.
CyberAgent prepares for another wave of mobile games
Developing seven major productions represents a considerable commitment in today’s mobile gaming market. However, the Japanese group has not revealed the names, specific platforms or individual budgets of these upcoming projects.
One noteworthy aspect of this strategy is the company’s extensive network of development studios. Its gaming business extends beyond Cygames, with several subsidiaries working on different franchises and targeting different audiences.
Consequently, a new commercial success does not necessarily need to come from another Umamusume project. Having multiple development teams also reduces the group’s reliance on a particular franchise.
What makes an 88% hit rate so significant?
According to information published by Automaton, seven out of eight major mobile releases following Umamusume achieved hit status. That translates into a success rate of approximately 88%.
Nevertheless, the company’s definition of commercial success deserves particular attention. Its benchmark concerns games with development budgets of approximately 1 billion yen ($6.3 million). These productions must generate more than 1 billion yen in monthly revenue to qualify as hits.
Importantly, revenue does not necessarily translate into profit. Maintaining servers, developing additional content and managing ongoing operations also require financial resources.
Financial performance remains an important consideration across the wider gaming industry. For instance, Square Enix’s financial results and digital sales strategy offer another perspective on the business behind video games.
The seven successful games in CyberAgent’s portfolio
Although Cygames remains one of the group’s best-known developers, several other studios have contributed to its commercial performance. In fact, the earnings presentation highlighted seven successful titles across four development teams:
- Umamusume: Pretty Derby (Cygames)
- Shadowverse: Worlds Beyond (Cygames)
- Gakuen iDOLM@STER (QualiArts)
- Jujutsu Kaisen Phantom Parade (Sumzap)
- SD Gundam G Generation Eternal (Applibot)
- Final Fantasy VII Ever Crisis (Applibot)
- hololive Dreams (QualiArts)
Applibot, a wholly owned subsidiary, accounts for two games on this list. Meanwhile, QualiArts also contributes two successful productions.
Umamusume remains a particularly interesting example of a franchise extending its presence beyond mobile devices. Its growing visibility includes a deal that renames Suzuka’s iconic 130R corner, home of the Japanese Grand Prix.
Overall, this portfolio illustrates how different entertainment properties can coexist within the same gaming business.
Keeping mobile games alive remains the biggest challenge
A successful launch represents only part of the equation for live-service games. Development costs have increased considerably, while maintaining existing productions has also become more expensive.
Furthermore, many live-service mobile games shut down within their first three years. Even established titles face difficulties as new mechanics and additional systems increase their operational complexity.
CEO Takahiro Yamauchi addressed the uncertainty surrounding commercial performance before a game’s launch. However, accumulated experience now helps the group estimate success probabilities and potential product lifespans.
This distinction matters for its upcoming releases. Attracting players initially is one challenge, whereas maintaining their interest over several years presents another.
Ultimately, CyberAgent faces a double challenge heading towards 2030. Its upcoming mobile games must attract new audiences while existing productions continue competing for players’ attention.





