All STALKER 2 Cost of Hope Codes for Safes and Locked Doors

Every known combination for Iron Forest, Lymansk, Lab X16 and mission-specific locks, reorganized so you can find the code you need quickly

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Screenshot of STALKER 2 Cost of Hope codes used to unlock a safe while exploring the DLC

STALKER 2 Cost of Hope codes can save you a considerable amount of time while exploring the DLC’s new regions. Iron Forest and Lymansk contain locked doors, safes and hidden stashes, while several story missions also require combinations before you can reach everything hidden behind them.

Some combinations can be reconstructed by investigating nearby clues, but if you simply want to continue exploring, this guide collects the known codes in one place. The locations below have deliberately been organized by gameplay context rather than discovery order, making it easier to jump directly to the lock blocking your progress.

STALKER 2 Cost of Hope codes for story missions

Several combinations are tied directly to missions. These are particularly useful to keep nearby because stopping to solve a puzzle in the middle of a quest can interrupt exploration or progression.

Mission Area Code
Price of a Miracle CNPP 2110
Dangerous Way Mavka / Freedom Route 5342
Destructive Power of Mind Lab X16 171008
End of Distant Mirage Mission location 8536

The standout combination here is 171008 during Destructive Power of Mind, since it uses six digits instead of the four-digit format seen across most other locks listed in the DLC.

Iron Forest safe and door combinations

Iron Forest contains several of the optional STALKER 2 Cost of Hope codes. Instead of presenting them in the same sequence in which they may be encountered, the locations below are ordered from named landmarks and recognizable structures toward more general building locations.

Iron Forest location Code
Kurin Basement 9527
Builder’s Camp 1986
Building near SWYD West Checkpoint 3546
Building south of Chief’s Bunker 2754
Building north of Testing Workshop 5043
Building north of Electric Maze 1909
Building south of the bridge to CNPP 5724

For players clearing Iron Forest systematically, keeping this section open can be more convenient than repeatedly reconstructing combinations from environmental clues. It also reduces the chance of abandoning a locked location and forgetting to return later.

Shadows of the Past codes in Lymansk

The Shadows of the Past mission introduces another group of combinations while exploring Lymansk. Three codes are associated with this portion of the mission:

Mission Region Code
Shadows of the Past Lymansk 2469
Shadows of the Past Lymansk 7812
Shadows of the Past Lymansk 1654

Their exact individual locations within Lymansk have not been clearly detailed yet. For that reason, they are kept grouped under Shadows of the Past rather than assigning a specific door or safe to each code without verification.

Complete STALKER 2 Cost of Hope codes quick reference

If you already know which combination you need and only want the number, the following condensed reference reorganizes all supplied STALKER 2 Cost of Hope codes into a different sequence for faster checking.

Location or mission Code
Lab X16 — Destructive Power of Mind 171008
Building near SWYD West Checkpoint 3546
Price of a Miracle — CNPP 2110
Kurin Basement 9527
Shadows of the Past — Lymansk 7812
Building north of Electric Maze 1909
Dangerous Way — Mavka/Freedom Route 5342
Building south of Chief’s Bunker 2754
Distant Mirage 8536
Building north of Testing Workshop 5043
Shadows of the Past — Lymansk 2469
Builder’s Camp 1986
Building south of bridge to CNPP 5724
Shadows of the Past — Lymansk 1654

Using the correct combination lets you bypass the puzzle itself, but it does not necessarily remove other dangers surrounding the location. The Zone can still place enemies, anomalies or other obstacles between you and whatever is behind the lock.

These are the STALKER 2 Cost of Hope codes supported by the supplied information. Keeping the mission combinations separate from the Iron Forest locks should make the list easier to use while actively playing, particularly when moving between the DLC’s new regions rather than following the original discovery sequence.

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