Running a restaurant is stressful enough without having to prepare every order at breakneck speed. Yet that frantic rhythm helped turn the original Cook, Serve, Delicious into a million-selling favorite. Now, Vertigo Gaming is returning to its 2012 cooking classic with Cook, Serve, Delicious: Remustard!, a reimagined version arriving on PC via Steam on January 18, 2027.
Rather than simply giving the old game a fresh coat of paint, the studio is rebuilding several parts of the experience. A new restaurant campaign, additional recipes, expanded local multiplayer and rebalanced difficulty aim to make this return appealing to both experienced chefs and newcomers.
Cook, Serve, Delicious Remustard goes beyond a visual makeover
The biggest reason to revisit this restaurant simulator is the amount of content being added. Vertigo Gaming is preserving all thirty foods from the original release while introducing new recipes, ingredients and upgrades. Consequently, returning players will recognize familiar dishes without necessarily following exactly the same routine.
There is more to discover outside the kitchen, too. Hundreds of new in-game emails and additional surprises should give restaurant owners fresh distractions between their demanding shifts. Meanwhile, redesigned artwork runs at 60fps, bringing a smoother presentation to the fast-paced action.
Here is what changes compared with the original 2012 game:
- All-new campaign: A redesigned restaurant journey built around earning a five-star rating.
- Expanded food selection: All thirty original foods return alongside new recipes and ingredients.
- Additional upgrades: More options to develop your restaurant as you progress.
- Fresh in-game content: Hundreds of new emails and surprises.
- New local co-op option: Split-Screen Multiplayer Mode joins the returning Chef/Expediter Mode.
- Updated presentation: New artwork running at 60fps.
- Expanded music: Dozens of tracks from all four franchise games, composed by Jonathan Geer.
- Rebalanced difficulty: Adjustments designed to make another restaurant day hard to resist.
- Steam Deck focus: Development aimed at delivering a strong handheld experience.
The new campaign makes restaurant growth the main attraction
At the heart of Remustard is a straightforward ambition: transform a struggling one-star restaurant into a five-star success. Getting there means designing menus, managing daily operations and preparing food for hungry customers. The challenge isn’t simply cooking quickly. Players also need to make decisions about how their business develops.
That progression gives the remake a clear sense of purpose. Each shift contributes to a larger goal, while new upgrades and ingredients offer reasons to rethink your approach. Moreover, the reworked difficulty could be particularly important for newcomers who want a demanding cooking game without feeling overwhelmed from the beginning.
Restaurant management is also taking some interesting directions elsewhere in the indie scene. For example, Acornia combines running a dessert shop with dungeon exploration in another 2027 release. Remustard, however, keeps its attention firmly on the pressure of preparing orders and building a successful food business.
Cook, Serve, Delicious Remustard lets friends tackle the entire campaign together
One of the most meaningful additions is the expanded cooperative experience. Players can complete the entire campaign with a friend using two different local multiplayer modes. That makes teamwork more than a separate activity, allowing both participants to share the restaurant’s journey from its humble beginnings to a five-star establishment.
The returning Chef/Expediter Mode preserves a familiar option from the original game. Alternatively, the new Split-Screen Multiplayer Mode provides another way to experience the cooking action together. Having both available is particularly welcome because players can choose the format they prefer rather than being limited to a single cooperative setup.
Of course, cooperation doesn’t automatically make a busy kitchen peaceful. Coordinating orders and keeping up with increasing demands remain central to the appeal. Still, the ability to experience the full campaign together gives this new edition a stronger social dimension.
The January launch starts on Steam before consoles follow later
Vertigo Gaming has confirmed January 18, 2027, as the PC release date. PlayStation, Xbox and Nintendo Switch versions are also planned for later that year.
For anyone planning their next indie purchase, here are the key launch details:
- Game: Cook, Serve, Delicious: Remustard!
- PC release date: January 18, 2027.
- PC platform: Steam.
- Console platforms: PlayStation, Xbox and Nintendo Switch.
- Console release window: Later in 2027.
- Developer and publisher: Vertigo Gaming.
- Player options: Single-player and local co-op, including two cooperative modes.
- Steam Deck: Designed with handheld play in mind.
- Wishlist: Available now on Steam.
PC players can already add the game to their wishlists through its official Steam store listing. The handheld focus is another detail worth watching, since a restaurant shift could be an appealing option for shorter portable gaming sessions.
Meanwhile, the staggered launch isn’t the only indie release worth following across platforms. Station to Station is also expanding to new consoles, offering a different kind of management-focused experience for players who prefer building railway connections over juggling food orders.
Ultimately, Cook, Serve, Delicious is returning with a sensible balance of familiarity and change. The original recipes and frantic restaurant atmosphere remain, but a rebuilt campaign and more flexible co-op could give this version its own identity. Whether you’re discovering the series or returning after years away, January 18 looks like a good opportunity to get back behind the counter.





