Building an enormous army is only half the challenge in All Army Attack. Knowing when to risk those troops, when to retreat and how to turn a small chicken coop into a formidable fighting force could matter just as much. This newly announced roguelike auto-battler combines hundreds of animal and plant units with card-based recruitment, battlefield customization and decisions that affect your resources.
Publisher Devolver Digital and developer BlackLight Games revealed the project on November 10, 2026. Scheduled for PC through Steam in 2027, it comes from the studio behind Cluckmech Oasis. However, its most interesting idea goes beyond filling a battlefield with increasingly powerful creatures.
All Army Attack turns every battle into a calculated risk
In All Army Attack, players take the role of the Commander, assembling an expanding force of animals, plants and artillery. The available pool of cards provides different recruitment possibilities, while resources help transform modest beginnings into an army capable of confronting enormous bosses.
Yet numbers alone are not necessarily the answer. Each encounter introduces a decision between continuing the fight and withdrawing to protect valuable troops. Retreating can preserve an army and help maximize income, whereas pressing forward puts more at stake. Consequently, success appears to depend on balancing immediate rewards against the strength needed for later encounters.
This creates an interesting contrast with the game’s deliberately excessive scale. An army can become so large that it extends beyond the screen, but the Commander still needs to consider individual losses and available resources. The ultimate objective is to advance toward a formidable cosmic threat.
Army customization goes much further than recruiting soldiers
BlackLight Games is building its strategy around more than simply collecting stronger units. Players can modify cards, customize existing troops and even mutate individual soldiers. Additionally, different characters, factions and battlefield arrangements can be combined to experiment with new approaches.
According to the official All Army Attack announcement on Steam, the game includes the following main mechanics:
- Large-scale recruitment: Assemble an army of animals and plants using a vast selection of troop and artillery cards.
- Resource management: Gather supplies to expand a small chicken coop into a full battalion.
- Unit replacement: Exchange existing soldiers for stronger alternatives before facing enormous bosses.
- Risk-based encounters: Decide whether to continue fighting or retreat to preserve troops and maximize income.
- Card and unit customization: Modify cards, improve troop combinations and mutate individual soldiers.
- Battlefield experimentation: Mix characters, factions and formations to explore different strategies.
- Home base development: Expand a town and unlock bonuses that support future battles.
- Equipment bonuses: Give troops hats that provide useful stats rather than serving only as decoration.
The variety of systems suggests that players will have several ways to approach difficult encounters. For example, replacing weaker soldiers might improve immediate combat strength, while preserving existing troops could leave more resources available for subsequent battles. Which approach works best will depend on how these mechanics interact in the finished game.
All Army Attack connects battlefield decisions with town progression
Another important feature is what happens away from combat. Instead of treating each confrontation as an isolated event, the game includes a home base that players can develop. Building up the town unlocks bonuses for future battles, giving progression a role beyond the size of the current army.
Even the hats have a practical purpose. Since these accessories provide useful stats, equipment choices become another part of army preparation. That detail fits the game’s unusual personality: its presentation may be playful, but the underlying decisions involve unit strength, resources and long-term planning.
There is also a clear distinction between having hundreds of units available and building an effective force. Combining factions, modifying cards and arranging troops offers room for experimentation. Meanwhile, enormous bosses should provide opportunities to test whether those combinations can withstand more demanding encounters.
For players following upcoming PC releases, this is another addition to Steam’s varied lineup. Swarmbreaker reaches Steam this November after its delay, while Wilderdark’s launch on Steam offers a very different experience centered on dinosaur survival horror. All Army Attack, by comparison, puts army construction and tactical resource decisions at the center of its identity.
The PC release is planned for 2027 with multiple languages
Devolver Digital and BlackLight Games have confirmed a 2027 release window, although they have not announced a specific launch date. The game is currently planned for Windows PC through Steam and is listed in the action, strategy and casual categories.
Here are the key confirmed details:
- Game: All Army Attack.
- Developer: BlackLight Games, the studio behind Cluckmech Oasis.
- Publisher: Devolver Digital.
- Platform: PC (Windows) via Steam.
- Release window: 2027, with no exact date announced.
- Genres: Action, strategy and casual, with roguelike auto-battler mechanics.
- Languages: English, French, German, Spanish (Spain), Japanese, Korean, Russian, Brazilian Portuguese and Chinese.
For now, the most useful detail for prospective players is the combination of strategic systems rather than the sheer number of creatures. Recruitment, mutations, equipment and town development all contribute to preparation, while the option to retreat introduces a reason to think carefully before committing an army to another fight.
All Army Attack has a distinctive premise for its planned 2027 Steam release. Whether its enormous battles can remain strategically engaging will depend on how meaningful those decisions feel in practice. Still, the possibility of building a ridiculous animal-and-plant battalion while carefully managing every encounter gives this upcoming PC game an identity worth watching.





